no code implementations • 28 Jan 2024 • Yiming Gao, Feiyu Liu, Liang Wang, Zhenjie Lian, Dehua Zheng, Weixuan Wang, Wenjin Yang, Siqin Li, Xianliang Wang, Wenhui Chen, Jing Dai, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e. g., winning games).
no code implementations • 23 Apr 2023 • Yiming Gao, Feiyu Liu, Liang Wang, Zhenjie Lian, Weixuan Wang, Siqin Li, Xianliang Wang, Xianhan Zeng, Rundong Wang, Jiawei Wang, Qiang Fu, Wei Yang, Lanxiao Huang, Wei Liu
MOBA games, e. g., Dota2 and Honor of Kings, have been actively used as the testbed for the recent AI research on games, and various AI systems have been developed at the human level so far.
1 code implementation • 18 Sep 2022 • Hua Wei, Jingxiao Chen, Xiyang Ji, Hongyang Qin, Minwen Deng, Siqin Li, Liang Wang, Weinan Zhang, Yong Yu, Lin Liu, Lanxiao Huang, Deheng Ye, Qiang Fu, Wei Yang
Compared to other environments studied in most previous work, ours presents new generalization challenges for competitive reinforcement learning.
no code implementations • 25 Nov 2020 • Deheng Ye, Guibin Chen, Peilin Zhao, Fuhao Qiu, Bo Yuan, Wen Zhang, Sheng Chen, Mingfei Sun, Xiaoqian Li, Siqin Li, Jing Liang, Zhenjie Lian, Bei Shi, Liang Wang, Tengfei Shi, Qiang Fu, Wei Yang, Lanxiao Huang
Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner.